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Battlefield 4 cte
Battlefield 4 cte











And that of course is a less taxing thing for the server to calculate than blanket just upping everyone.

battlefield 4 cte

But server-to-client, we have a bubble it's a bubble around you and around other players that's updated more frequently. Mind you, the tick rate for client-to-server has always been 30mhz. I think the way we installed it, it's not a blanket upping of the tick rate. Why didn't the game originally ship with this good of netcode? Even though we've increased actual recoil on the weapons, it's more stable than it was before. And therefore we removed that by making the reticle size for close- and medium-range sights stable and that also changes how easy it is to aim in the game. The sights were shaking when you were shooting. One other thing we haven't touched on is the recoil this is based on the shaky animation of your gun when you were aiming down the sights. So that's under the hood probably the biggest change when it comes to how well the game feels, of course in combination with the other changes.

battlefield 4 cte

Battlefield 4 cte Patch#

We've seen some issues with the server performance causing initial issues just when the patch went out, but over the weekend now it seems to have been really stable and good, so we're getting good feedback on that. On the netcode side of things … it's even faster. What are some of the technical, more under-the-hood changes that people maybe won't see directly but they'll benefit from? So you'll find the best combination of the heavy barrel and whatnot you'll have to kind of restart that in a good way, I think.

battlefield 4 cte

And also the fact you have to find your new favorite again because weapons have been changed quite a lot. You have a chance to get away someone starts to shoot you now. In combination with the soldier movement, that makes the engagement totally different, I would say. I think what they're going to notice first is probably that the game plays differently because we made the time-to-kill longer we made engagement last longer. What are the main takeaways of the patch? But we felt that we had to do it in a collected way, and that's why this patch is so big and so feature-laden.

battlefield 4 cte

A lot of what's in this patch is actually gameplay balance changes and tweaks to systems that we wanted to do. I'd say we passed that point a little while ago, but this was where we added a lot of improvements and changes as well as fixing issues. GameSpot: Would you say Battlefield 4's issues are now fully in the past?ĭavid Sirland: Oh, yeah. He also talks about Battlefield 4's major fall patch ( released earlier this month), how the game's fan-focused Community Test Environment has fundamentally changed the way DICE makes games, and more. Sirland spoke frankly about EA's struggles and what it must to do to win that trust back for Battlefield Hardline and future games in the blockbuster shooter series. In an interview with GameSpot, DICE LA co-founder and producer David Sirland acknowledged that Battlefield 4's rocky launch meant that EA lost player's trust-even if the game's commercial appeal has not been adversely impacted. Despite the launch pain, the game has been critically and commercially successful, EA has since said-but the publisher is not out of the woods just yet. The game was marred with server woes at release that were so severe and significant that some even took legal action against publisher Electronic Arts. It's been one year since Battlefield 4's controversial launch in October 2013.











Battlefield 4 cte